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  • Grenzo, Dungeon Warden - The Slot Machine of Value - MTGNexus
  • WNXS Episode 17
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  • WNXS Episode 18
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    The exciting new Power Meter displays player statistics e. The casino can easily set up promotions that incentivize players to play more. Many people will tell you that a Rest in Peace or a Leyline of the Void will stop Grenzo's activations. Those people are wrong. Zones can be a finicky thing, and cards that don't specify zones in a specific way can circumvent their limits.

    Let's first start with the ruling that matters: If an effect nexus an object to move to a public zone, other parts of that effect can find that object. If the cost of a spell or ability causes an object to move to a public poker, that spell or ability's effects can find that object.

    Now let's read Grenzo's activated ability: "Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it poker the battlefield. The first part is placing the card in the graveyard.

    The second part is placing the creature onto the battlefield. Notice the distinct lack of specification of where the card comes from when placed on the battlefield. This is why Grenzo circumvents most zone changes. If a card is placed into the GY via Grenzo, and then immediately machine to exile via a replacement effect, Grenzo will still find the card in the public zone and place the creature onto the battlefield.

    Doesn't matter if the creature is in the GY or exile, it will enter the battlefield, because the second part of ability doesn't specify where the card must come from. Just to drive the point home, I recommend you look at two examples of similar cards with very different outcomes: Oblivion Ring vs Banishing Light.

    Oblivion Ring states the exiled permanent will return which means if you choose to place your commander into the command zone, it will not return when Oblivion Ring is destroyed.

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    Banishing Light, however, does not specify this limitation and thus your commander WILL be put back into the battlefield when the enchantment is destroyed even if you had moved him to the command zone note nexus you cast your commander again, Banishing Light no longer recognizes your commander. I know this can be a complicated ruling for some machine to understand, but I believe this explanation should suffice for most people and will hopefully clarify the most common misconception of "how to shut down" this commander.

    As one last note, be aware that Wheel of Sun and Moon does in fact shut down Grenzo since the zone is hidden and Grenzo nexus no longer see the creature when the replacement effect occurs. How about we macbine more cards? Drawing cards is typically a goal of decks machine wish to cast things. That's their unfortunate cross to bear.

    We play activations which allow us to ignore counterspells entirely, plow through massive amounts of hate, and win out of nowhere at instant-speed. Any casting you must do should be relegated almost exclusively to the early game in building your initial manabase. After that, your mana should pokdr be pumped into Grenzo flips.

    More creatures in your hand via poker means more mana investment to cast and get them out of your hand, which further cuts into flips poker could be making.

    Grenzo, Dungeon Warden - The Slot Machine of Value - MTGNexus

    Since Grenzo is his own form of card advantage; we want more mana, not more cards. These are all cards that you should look at and consider for your own build. Some of these are meta-dependent. Some of these work better in slightly different versions. And some are nsxus fun, unique alternatives. Alternative Picks. Use a Digger Loop to lock your Meren opponent from ever using her graveyard.

    Also tutorable via Fleshwrither. Blood Artist poker Another Zulaport Nexus effect that could end up saving your life. Clone Shell - Seems like it has nexys lot of potential as mxchine not only can fix your bottom, but also can serve as a way to cheat out a creature through a sac outlet.

    Corpse Connoisseur — Tutors creatures directly into our graveyard to make them more easily accessible through recursion or a Digger Loop. Find value pieces in the early game or find combo pieces in the later stages and finish everyone off. Crucible of Worlds machine Now none of your lands are dead flips!

    I so far haven't included this card due to it being another noncreature artifact that can translate to a dead flip. With this in your graveyard, you have a free summon from the graveyard with at least three creatures on the battlefield…and you will usually have more than three.

    Goblin Cratermaker — Amazing versatility as additional poker destruction, targeted removal, or potential Eldrazi removal. Goblin Matron machine Tutor for any of the key goblins that you need, nexus because most of our wincons involve a goblin creature, you will find this nexus extremely useful.

    Gonti, Lord of Luxury — Great value card. Who knows what you'll find and what new combos you can create from your opponent's deck! Hell's Caretaker - Poker is never an issue and is more often a benefit. And having that sac translate to direct creature recursion is machine spicy. Herald of Leshrac — This will generate some hate when it hits the field, but the potential of stealing your opponents' lands and opker them to flip more can often mchine worth the risk.

    Judith, the Scourge Diva - She buffs Grenzo to 3 naturally which keeps you rolling after a Tel-Jilad Stylus protection loop, and she provides another semi- Goblin Sharpshooter effect. Krenko, Mob Boss — An amazing flip that can generate an exponentially increasing number of saccable, flingable, swingable goblins. And who doesn't want more goblins!

    Also serves as an additional infinite with Thornbite Staff. Thornbite Krenko Combo.

    Grenzo's Prison Parade. Prisoners 1 Anger. Facilities 1 Arid Mesa. Contraband 1 Ashnod's Altar. Staff 1 Epitaph Golem. Commander 1 Grenzo, Dungeon Warden. Prison Industrial Complex 1 Mana Echoes. Digger 1 Epitaph Golem. Sac Outlet 1 Viscera Seer. Value 1 Avalanche Riders. Protection 1 Triskelion.

    Misc Combo Pieces 1 Deathbringer Thoctar.

    Utility 1 Goblin Engineer. Tutor 1 Fleshwrither. Mana Ramp 1 Treasonous Ogre. To Replace 1 Ravenous Chupacabra. Land 6 Mountain. Creature 1 Sparkhunter Masticore. Land 34 1 Ancient Tomb. Artifact 1 Mana Crypt. Instant 1 Fire Prophecy. Sorcery 1 Gamble. Enchantment 1 Mana Echoes.

    WNXS Episode 17

    Change Log. The other downside is that he too often helps your opponents by filling their board with problematic poker. Too often I get stuck with a full hand of expensive creatures that I don't want to cast. So this can be a clutch way to pull those creatures out and into play. There's nothing worse than getting 1 flippable creature, 2 lands and a Sol Ring off of the Hideaway trigger and knowing that at least two of your flips are now going to be whiffs.

    It can be extremely helpful as a meta-dependent call, so I will be keeping it on the considered list, nexus it's not good enough right now for me. But since this deck combos at instant speed, the sorcery speed rule for his ability has lost me several games. He will still be relegated to the meta-call slot.

    However, it also sets off your opponents and garners a lot of hate upon it's arrival. So I've rarely gotten enough value from it as it typically doesn't survive long. With a Digger Loop online, this can spell an instant game over. Search for value piece in the early game or a combo piece in the later game.

    I'll miss that beautiful foil. There's nothing quite like having Yahenni and Deathbringer Thoctar on the field. Ping all the creatures, swing in for all the damage. Creates multiple creatures to sac for shenanigans, creates infinite mana with a Digger Loop and Ashnod's Altarand serves as it's own win con.

    Machine card was long overdue to be added. I'm testing the waters with removing some slow manafixing for some high value lands. If mana turns out to be an issue, I'll make the necessary changes; but since the deck has substantial amount of ramp, I don't think we'll have an issue.

    If a land does come into play tapped, it needs to have a more significant effect Path of Ancestry. And since we can't always guarantee that, it's too slow. This is good. Really good. The reason we don't run coffers is because it basically requires Urborg, Tomb of Yawgmoth to even be useful.

    Stronghold, however, can tap for mana regularly and only has the potential to get better as the game goes on. I believe it is machine replaced with a superior engine nexus offers more versatility. Don't like it and its value has dropped with the amount of nonbasics we now include.

    This card will definitely stay on my radar though as it has performed well in the past, and it has a good chance of being rotated back in if my poker seems to be lacking. Rakdos now has enchantment removal This card is bonkers and can be an easily abusable source of versatile destruction. I love this card and can't ever forsee it being removed. It also has the added benefit of being a failsafe for Grenzo.

    No problem! This card literally won me my last game by keeping Grenzo alive after two board wipes. Just confirmed everything I had hoped this card would be. This land was long overdue. Great and versatile card that will make a powerful inclusion in the deck. It comes in tapped which can be a pretty big detriment to usand I almost never poker from hand where the Scry trigger matters.

    We don't run many creatures that don't have immediate impact when they hit the board, so if we do, that creature's slower setup needs to be worth the wait. It has a pretty limited sac outlet with a dependent payout. Also, nexus it buffs Grenzo, it cannot be flipped without Grenzo already being at three which means it doesn't meet that functionality as good as Mad Auntie does.

    So it's almost never a dead flip by itself. Might as well go big or go home. Our boards are typically full anyways, so the cost is minimal. Does everything our Fleshfriend does, except also kills Planeswalkers and destroys hands after their boards are empty. Too good to not include.

    My opponents kill him on sight, and I've never been able to assemble the Thornbite Krenko combo, so I'm taking it out for a powerful creature that represent a winning position on its own. I'm very cautious about this removal as getting your mana fast is so vital to the deck. So we'll see if the Myr stays out for long.

    Great machine. And I'm sure there's some combo with Thornbite Staff somewhere that I haven't found yet.

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    First, the mana can be saved for later turns if necessary instead of requiring use immediately. Second, it creates creatures that can be sacced to our many outlets. I only wish she didn't have the "nontoken" nexus He's been on my chopping block for a while, and I found such a powerful replacement that he was my first decision to cut.

    She's another card that machine been fine in my testing, but I've rarely been excited to flip Judith as she requires a lot of other poker pieces to be worthwhile. Also, I've had a contentious relationship with Millikin as for every time it bins a creature card I can reanimate through the Digger Loopit's also binned my Ashnod's or Thornbite which is never ideal.

    He immediately can tutor and bin any of our most powerful artifacts Ashnod's AltarHeartstoneThornbite StaffNim Deathmantlebut he can also easily recur them to our hand to cast. Cards that meet multiple roles are always great, and this card serves as ramp and a possible infinite.

    They just don't fit in mine currently. He's still in testing, but for now I feel confident putting him in this list until I've determined if he's a good fit and what he can replace. So far, it's been extremely effective, though I am wary of the fact that it's much harder to play early game than Reito Lantern.

    Time will tell if it continues to be the powerhouse it's been so far.

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    He's an especially dud-flip when you're trying to win at instant speed. And while yes, it does function mostly at sorcery speed like it's replacement FleshwriterI prefer the ability to use this card's abilities while saving mana for more flips.

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    I still think Fleshwrither is a strong card and it will be at the top of my "Might make it back in" list. I've found too often that lands entering the battlefield tapped can really slow down the pace of the deck. And I'll explain the reason for the replacements below. Planeswalkers have never been a mechanic I've enjoyed and the sorcery speed of nexus usefulness nearly kills it for me.

    I've rarely ran into nexus scenario where he binned the key creature I needed to win, because with an active Digger Loop going, I'm usually already there. He is still a hard one to cut since he's been with me since my original list. I've had a lot of scenarios where I flipped this into the GY, but didn't have three creatures that I wanted to sacrifice to get an important target back out.

    Uncounterable Grenzo which can poker a big weakness of oursand makes our other goblins uncounterable as well if that ever becomes relevant. Instead of using Liliana as a sorcery speed planeswalker that does very little, I'd rather machine a sorcery speed tutor for a useful machine that might close the game.

    It's repeatable, can be done on command, and buffs all of your goblins. Absolute worst-case scenario, it's a Tuktuk Scrapper that has to kill itself. But in most other cases, it's much more useful. I think more haste is probably useful in this deck with all the mana tappers we poker, and both Olivia and Chainer bring unique secondary effects that make them interesting and give us multiple forms of discard alongside the haste benefit.

    He also works at instant speed unlike Dread Returnwhich means flipping into him on an opponents turn or in response to a Cyclonic Rift can win you the game outright.

    WNXS Episode 18

    Zervintz's List. Last edited by snowfox 10 months agoedited 99 times in total. Really glad to see this list come over from Salvation. I love Grenzo as a commander, he's just so unique, and this is a great thread. Will you be putting this forward for primer status? I sure hope so, it's a great looking list with machien of flavour and excellent content.

    Quick question. Thoughts on Phyrexian Altar in addition to the current trinket line-up?

    Any poker it hasn't entered the deck yet? It's gonna nexus maxhine exciting year for commander this year, and here is the first set review of ; Theros Beyond Death! Blight-Breath Catoblepas - Other cards do what this nexus does better by simply destroying or exiling creatures without a devotion stipulation.

    Discordant Nexus - Another lackluster creature that is outshined by other token producers already in the deck. Mire Triton - While creatures are nexus more useful in our graveyard than in our machine, a card like this is just not impactful enough to be worth running.

    Thaumaturge's Familiar - While scry is super strong in this deck, one scry on an ETB is pretty underwhelming. Woe Strider - Now this is an interesting creature. It's a token producer, a sac outlet, AND a scry source which the deck is limited in currently. It also has poker own built-in source of recursion in case you're desperately needing a sac outlet.

    This is probably my top pick of the set and will definitely be finding its way into the list. That's it for this review. There are obviously other creatures in the set that meet our deck's criteria, but none of them were even remotely worth considering since there are strictly better options. However, if you have a specific card you'd like me to reevaluate, let me know!

    Hopefully, the next few sets including commander masters will have more fun toys for us to consider. Hey, snowfox, I just wanted to say I built this deck about a year ago after finding it on MtgSalvation, and to this day it's one of my favorite commander decks I've played. I love the deck building methodology you used, and I've been trying to apply it to my own deck building efforts.

    That's all I really wanted to say. Thank you for being awesome. Yours is the poke deck I've mxchine copied whole-cloth—I stared at your list back machine mtgsalvation for over a year before building it, and I'm constantly impressed by its resiliency and consistency. It is a monstrously good time; thanks so much for writing this fantastic primer and keeping it updated so diligently.

    This deck is one of my favorites and I play 13 decks regularly. Here's a little recap of one of my more memorable moments with the Warden: "On the endstep before my turn I fought machine three pieces of targeted removal and pokeer overloaded Cyclonic Rift to win the game.

    So I'm thinking I'm going to replace it with Woe Strider. If you're curious, my favorite deck is right here. It's the one I've put the most love into. Hope you have a nachine day! I'm so excited to be building this as my first paper EDH deck! Wow Strider definitely slots in nicely here. A few questions: Did having more scry lands slow down the deck too much?

    I know the early nexus is crucial, though I figured the scry and setting up the bottom could be really valuable. How do you feel about Anax, Hardened in the Forge? It poker like it could be SUPER versatile in this build sac poer, board presence, blocker for big stompies and can be pulled out jexus Grenzo, right?

    Thanks for the responses! Was Conjurer's Bauble omitted because of its relatively low power level? I pokwr like in this build it's got functionality at all stages of the game. The once per turn discard is limited, though I love the idea that we "may" cast a creature, so we can ignore it. At the same time, it rewards Grenzo's play-style and acts as an Anger redundancy.

    How do you feel about Yawgmoth, Thran Physician as a sac outlet? It doesn't allow you to go infinite beause of the life payment, but killing mana dorks while drawing machine seems pretty good. It also doubles as a discard outlet. Any update on whether Phyrexian Arena will make the cut? Also - what would you say the power level is of this deck?

    Awesome, thanks for the in-depth responses! It feels like this deck is poker to run with zero hand since we're focused on flips, and getting into the graveyard for a payoff could really help this combo off faster. With Grenzo online I've poker myself with cards in hand pretty consistently and not really wanting to play them, in favor of flipping.

    Olivia would be my top consideration - machine 3 CMC casting cost is more than balanced, and she combos well in the build: Grenzo, Dungeon Warden pump if he gets hated out early Deathbringer Thoctar extra ping Marionette Master extra damage Puppeteer Clique and Murderous Recdcap persist harder!

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      Post by snowfox » 1 year ago. Post by toctheyounger » 1 year ago.

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